You can buy and sell resources, coins and plants using this trading terminal and make profits while doing so. One of the major features request that they have seen recently is the addition of a trading terminal. These feature requests are then reviewed by Celeron55 and his team and will be implemented as soon as possible. The feature requests section in minetest allows you to make your own feature requests which, in turn, will be implemented by the creators of the game. In essence, with the open-source engine in minutes, any person, irrespective of their knowledge in computers, can develop their own version of minutes and therefore create a large community of users of this exciting game. This aspect makes minutes so much more exciting compared to minesweeper since you not only have the option of changing the game's system but its algorithms as well. This way you not only add content but can also modify its contents. This engine allows you to add new blocks, change their names, remove them and edit their contents. It is based on the same technology that is used in minesweeper. The blocks in Minetest are arranged in a cube structure which makes it easy for you to build whatever you want.Īnother big difference Minetest has over its competitors is its "open-source" engine. You can also get the power ups that you need for beating the levels such as the egg, fire, bucket, stick etc. You can choose from different sets of blocks and different themes such as farm, village, laboratory etc. Basically it is like Minecraft but has its own special set of features that you are sure to love. With over 45 levels to beat, this is a great way to release your creativity and get your creative juices flowing. " /spawn_player.Minetest is an exciting casual building game developed by Celeron55 which allows you to unleash your creativity by building anything you want. also takes care of spawning the playerĭofile ( mg_villages.modpath. " /terrain_a " )ĭofile ( mg_villages.modpath. terrain blending for individual housesĭofile ( mg_villages.modpath. " /map_of_a " )ĭofile ( mg_villages.modpath. " /chat_a " )ĭofile ( mg_villages.modpath. adds a command that allows to teleport to a known villageĭofile ( mg_villages.modpath. " /name_gen.lua " ) ĭofile ( mg_villages.modpath. " /init_a " )ĭofile ( mg_villages.modpath. mg_villages.init_weights() has to be called AFTER all village types and buildings haveĭofile ( mg_villages.modpath. The function mg_villages.add_building( building_data ) allows other mods to add buildings.ĭofile ( mg_villages.modpath. Note: the "buildings" talbe is not in the mg_villages.* namespace allows other mods to add new village types.ĭofile ( mg_villages.modpath. The function mg_villages.add_village_type( village_type_name, village_type_data ) multiple diffrent village types with their own sets of houses are supported the default game no longer provides helpful tree growing codeĭofile ( mg_villages.modpath. adds a special gravel node which will neither fall nor be griefed by mapgenĭofile ( mg_villages.modpath. Mg_villages.mg_generated_map = save_restore.restore_data ( ' mg_generated_map.data ' ) ĭofile ( mg_villages.modpath. Mg_villages.all_villages = save_restore.restore_data ( ' mg_all_villages.data ' ) - read mg_villages.all_villages data saved for this world from previous runs save_restore is now part of handle_schematics If ( level <= mg_villages.DEBUG_LEVEL ) then Mg_villages.print = function ( level, msg ) Mg_villages.DEBUG_LEVEL_TIMING = 3 - 3: detailled performance information Mg_villages.DEBUG_LEVEL_INFO = 2 - 2: print even less important warnings Mg_villages.DEBUG_LEVEL_WARNING = 1 - 1: warnings/errors which may not be particulary helpful for non-developers Mg_villages.DEBUG_LEVEL_NORMAL = 0 - 0: print information about which village spawned where plus important errors Mg_villages.DEBUG_LEVEL_NONE = - 1 -1: disable all printed messages Mg_villages.modpath = minetest.get_modpath ( " mg_villages " )
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